To use this type, add from zaber_motion.ascii import TriggerCondition to the top of your source code.
| Name | Value | Description |
|---|---|---|
TriggerCondition.EQ | 0 | Equal To (==) |
TriggerCondition.NE | 1 | Not Equal To (!=) |
TriggerCondition.GT | 2 | Greater Than (>) |
TriggerCondition.GE | 3 | Greater Than or Equal To (>=) |
TriggerCondition.LT | 4 | Less Than (<) |
TriggerCondition.LE | 5 | Less Than or Equal To (<=) |